A tactical survival experience where your choices shape the world around you.
Latest Updates
What’s New
Better ambient sound to provide a better experience during both day and night hours.
A graveyard has now been added - but without residents.
Watch out at night, there are zombies on the loose. They come from the ground, so stay away from open areas.
The wild birds have now landed around the forest, more animals have arrived.
Be careful, there are now also unhealthy berries.
You can exchange 1 bronze coin for 10 logs at the traveling merchant.
You now throw away things that you don't have room for.
Better sorting of inventory and a stop to overeating.
Clicking on coins exchanges them for smaller ones.
You can exchange coins at the traveling merchant.
You can now trade with a friendly traveling merchant
Better day and night environments.
Upcoming Build Beta Note's
Leather armor, more Animals, Build farm, Sarcophagus
Latest addition to the world
Day and night Ambient sounds.
The rotting trees in the cemetery - hold a secret. Remember to check in with the traveling merchant.
Wild birds that can be caught and cooked.
Shelters and tents are now packable and are placed in the bag.
Fishing now requires a stick, and you can try multiple times.
Some things have now got sound, check them out.
Clues to the more difficult tasks.
More challenging fish task.
Bugs
When planting Pinetree, the correct number of pine cones is not taken from your bag.....fixed
About the Developer
Hi! I'm Brian Plannov, the indie developer behind EverFalls. My goal is to create a fun survival experience where strategy and immersion go hand in hand.